Futuristic Farm: Material Development - WIP #001

Work In Progress / 15 March 2025

I'm currently working on a futuristic farm environment in Unreal Engine 5, and material creation is a key part of the process. My goal is to build a cohesive, high-quality asset library optimized for real-time rendering.

The first material in this series is a sci-fi metal panel wall, designed for large-scale surfaces. Using Substance Designer, I’ve developed a height and normal map pass to ensure strong surface details. Next, I’ll be working on roughness, albedo, and metallic maps to bring the material to life.

This project is an exciting challenge in blending industrial sci-fi elements with a farm setting, balancing realism and futuristic aesthetics.

I'll be sharing my progress here, including breakdowns and workflow insights. Stay tuned for more updates!

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