Hi everyone
The dirty version is done!
I just need the last step, RENDERING.
I will leave yuo here some screenshot:
See you soon on my portfolio for the FINAL RENDERS!!!
Bye guys!!
Hi guys!
I see the light at the end of the tunnel...I finished textures of the clean version.
I would like creta a second version (dirty) and I will do it soon.
I attached here some Substance Painter screenshot for now
I know that in this images the details aren't very visible but I've done some draft render in Marmoset and the results doesn't look bad.
Stay tuned to see the next steps
Thanks everyone
See you soon
Hi guys!
I finished the third step, REFERENCE COLLECTION.
This step is a little boring for me, because I can't wait to start texturing step, but it is really important and necessary.
I need guides to make my project more detailed.
Stay tuned for the next step...ADD MESH DETAIL IN SUBSTANCE PAINTER.
I will stream full process (texturing and rendering) on my Twitch Channel.
Thanks!!!
Hi everyone!
UV mapping is like Zen Garden. Keep calm, watch a movie on the second screen and...DONE!
We have some UDIMs, we will see how Substance Painter will react. I think very well.
UV MAPS are COMPLETED!
Stay tuned for the next step...ADD MESH DETAIL IN SUBSTANCE PAINTER.
I will stream full process (texturing and rendering) on my Twitch Channel.
Thanks!!!
Hi everyone!
I am ready for a new project.
This time I chose to create a vehicle based on a concept of ANTONIO DELL'AQUILA.
(concept by ANTONIO DELL'AQUILA )
I will make textures in Substance Painter but I will try a new workflow to add detail on the meshs directly in Substance Painter (with Displacement).
Rendering Step will be in Redshift Render.
The 1st step, MODELING is DONE!
Stay tuned for the next step...UV MAPPING.
I will stream full process (texturing and rendering) on my Twitch Channel.
Thanks!!!